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LET ME TELL YOU ABOUT US:

The Mobster Game is an online browser-based game where players become virtual mobsters, organize cartels, and control entire cities through brute force in a vicious week-long competition to rule the underworld.

Online since March of 2007, The Mobster Game ( http://www.themobstergame.com ) has continually led the turn-based pack in both game features and the web 2.0 technologies to make those features seem more fluid and interactive.

HERE IS WHAT WE NEED:

We need two closely related layouts - a landing page and a game-play page.

Landing page should display logo prominently while enticing the user to sign up and join an active game. We'd also like space to display special offers from time to time.

Game interface should be clean and easy to navigate. Information important to the player (currently inventory and right-hand column) should be onscreen, or quickly navigated to (ie. a tab pane allowing for navigation between inventory, rank, and status).

Game interface should include a design for a modal window and a task bar to facilitate chat functionality. General design should allow for graceful extension as we add features to the game.

We highly recommend logging into the game and trying it out to get an idea of the current game-play experience and which interface elements are important to the player.

OUR TARGET AUDIENCE IS:

Primary marketing is to single males between 25 and 40 with incomes above 100k - secondary market is gamers of both sexes between 15 and 40. Tiered approach is intended to draw in players who will generate revenue, and larger number who provide them with something to shoot at.

WE LIKE THESE EXAMPLES:

We prefer photo-realistic styles, but we're looking for something fresh, so it's pretty much free reign. We'd prefer not to look like anything else out there, but rather just have a layout that is both solid and playable.

WE ABSOLUTELY MUST HAVE THIS IN OUR PIECE:

Everything should convey the idea of mafia power and influence in a subtle, tasteful and upscale way. We prefer to avoid cliches like men in sunglasses pointing guns at you, or blood splatters (unless done tastefully of course).

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