impromptu has picked a winning mobile app design

For $680 they received 59 design concepts from 12 designers!

  • Award 1
    Title bar change by igodzp

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Starts:2-May-13 5:44 a.m. GMT

Ends:9-May-13 5:44 a.m. GMT


Award 1: $680, was awarded to igodzp


Tip 1: $25, was tipped to G369

Tip 2: $20, was tipped to kamlati...


JPG, Layered PSD


Preview: crowdSPRING Contract


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Creative brief

The buyer added updates to the brief. Read them.

Business Name


What do you do?

My app gives "random reminders" to people - so say you want to buy your girlfriend flowers, you set a reminder for "about once a month". Every month or so it will randomly send a push notification and give you a little prompt to buy flowers.

It could be used for anything you need to do "every so often" but not predictably (water plants, check on stocks, call your parents).

I imagine the presentation to be very similar to a simple to-do list app.

What is your industry?


What 3 things do you want to communicate to your audience through your app?

I'd like it to be clean, simple and a little fun (it's an app about randomness, after all!)

How many app screens do you need designed?

I need one-and-a-half screens :)

I need the main screen which lists reminders. I'm expecting people will only have 2-3 of these.

The main screen should have a title bar with "Impromptu" in it, and an add button on the right (see the "Vine" app). It should then list each reminder.

I'd like the reminders to have a contracted and an expanded state, so they can be edited by tapping them so they expand, then changed, then saved by tapping a "save" or "done" button (or if there's no room for a done button, just by tapping somewhere else).

Reminders have four attributes. They all need to be shown when it's expanded, but some can be hidden when it's collapsed (you can decide which you think are most important!)

1) A name

2) How often they are triggered ("About once a week", "About once a month" and "once every couple of months")
3) What time of day they are triggered ("Morning", "During the Day", "Evening").
4) When it was last triggered (12th April or 4 weeks ago are both OK)

I'd like people to be able to add reminders in the same way they edit them (I imagine tapping the add button would just add a blank, expanded reminder on top). I also need a "delete" button for when people swipe left to delete.

The "half" screen I'd like is an "intro/tutorial" screen to be shown the first time the app launches, just pointing out the different elements and giving example reminders (e.g "buy flowers for my wife"). Hopefully this will be really similar to the main reminder list.

Do your app designs need to be a particular size?

I'd like the app to fit the iPhone 5 Screen.

What mobile app styles do you like?

Vine (,

Wunderlist (
Weave (
Astrid (

Dribbble Shots:

What colors do you want to see in your mobile app design?

No preference.

What colors do you NOT want to see in your mobile app design?

No preference.

What adjectives should best describe your app design?

clean, simple, fun

Do you have additional info or links you'd like to share?

Nope, I think that's it :)

Brief updates

By impromptu on 2-May-13 10:36 p.m. GMT
Hi everyone,

I think I should make it a bit more clear that on the "expanded" view for reminders I want the user to be able to *change* the reminder details (i.e change the name, frequency, or timing). So tapping to expand would be pretty much the same as tapping to edit :)

This is really similar to how the Wunderlist app works.

By impromptu on 2-May-13 10:45 p.m. GMT
I should also add that ideally you'd stick as close to common/standard iPhone controls & design as possible - more from a behaviour perspective than a design one.

i.e the main list will be a Table View with cells (similar to the Contacts or Settings apps). I can tweak the colours, backgrounds, etc. etc. but I'd prefer not to tweak behaviour too much as that makes the app hard to use.

By impromptu on 2-May-13 10:51 p.m. GMT
For reference:

I'm targeting retina-resolution iPhones :-)