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Quine Magazine Cover

I wanted to steer away from any "grunge" or "folk" elements with this design and keep things modern and clean while stilling maintaining a somewhat edgy quality. I purposefully left some areas of the image edits done on the face pixelated. It may be difficult to see here but the cutout in the cheek and dark area of the eye have areas of squared of pixelated rendering, image edit artifacts. Thinking about this now this may be another form of incorporating the designer into the design, a sort of digital outsider art quality.

This composition relies heavily on repetition, Vertical lines are everywhere, the building, the type, the blue tubes, the line of islands, waves, I even turned the bar-code on it's side so that it's lines were vertical too and helped support the design.

Originally I intended to introduce only a few areas of blue to the model's skin tone, but decided that the monochromatic scheme worked best. The overall effect is cold, impassive and clinical which was exactly what I had in mind.

The morning after completing this, I noticed that the dark area under her eye gave the impression that she had been struck and bruised. While this was unintentional I think it helps to support the cold and impassive idea in the design, if she was hit, she doesn't care.

Category: Print Design

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Tags: cover magazine

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